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Thread Statistics | Show CCP posts - 2 post(s) |
Liang Nuren
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893
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Posted - 2012.02.29 23:16:00 -
[1] - Quote
OfBalance wrote:CCP Ytterbium wrote:The issue with missiles in general needs to be and will addressed, but that is a separate discussion altogether, that we will happily discuss with the player base when we come down to it. On the contrary, this was the issue at hand. Perhaps I read too much into the OP. My inference was not a whine about no torps on the naga, but that tier3 bc's highlighted something we already knew about large missile and drone weapon systems: that they perform very poorly outside stealth bombers in pvp compared to their turret counterparts.
I'd say that you are reading things into the OP that aren't really there, and that including the failed Naga design in any commentary about missile ships does nothing but muddy the issue. Basically: - With regards to the Naga: Ytterbium more than adequately explained why they chose a turret based ship. - With regards to missiles: Ytterbium promised more upcoming dialog for addressing the deeper issues relating to missiles.
I'm really curious how they plan to address some of the underlying issues with missiles.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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893
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Posted - 2012.03.01 00:20:00 -
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OfBalance wrote:Liang Nuren wrote: I'd say that you are reading things into the OP that aren't really there, and that including the failed Naga design in any commentary about missile ships does nothing but muddy the issue. Basically: - With regards to the Naga: Ytterbium more than adequately explained why they chose a turret based ship. - With regards to missiles: Ytterbium promised more upcoming dialog for addressing the deeper issues relating to missiles.
I'm really curious how they plan to address some of the underlying issues with missiles.
-Liang
Don't misconstrue my posting to be some commentary on the naga as a turret ship. I've made it abundantly clear that it should be that way and I like it that way. My commentary was simply to point out that it wouldn't work any other way and that indicates a problem with torpedoes and cruise missiles. I was also quick to applaud his promise of an upcoming missile discussion. I think i'll have to wait for that dialogue to have my questions answered.
Your original post (before massive editing) rather strongly implied otherwise. "On the contrary, that's exactly the problem we're discussing".
-Liang
Ed: BTW, I'm just pointing out why I construed it the way I did. I'm done now - no need to belabor the point for either of us I think. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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894
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Posted - 2012.03.01 02:28:00 -
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OfBalance wrote:why battleship+ sized missiles are not very appealing on ships other than stealth bombers.
Because they trade away too much applied DPS. Cruise trades it for raw (but mostly useless) range while torps trade it for EFT DPS numbers. I'd say that fixing both of them is relatively straight forward (and I have ideas, obviously), but I figure its best to leave that to CCP.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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Posted - 2012.03.01 03:29:00 -
[4] - Quote
OfBalance wrote:Liang Nuren wrote:OfBalance wrote:why battleship+ sized missiles are not very appealing on ships other than stealth bombers. Because they trade away too much applied DPS. Cruise trades it for raw (but mostly useless) range while torps trade it for EFT DPS numbers. I'd say that fixing both of them is relatively straight forward (and I have ideas, obviously), but I figure its best to leave that to CCP. -Liang Correct. That's what i'd like to read about.
Honestly the only reading that can be done is figuring out which way CCP wants to lean on the balancing act. I'm sure that any communication by CCP will be fascinating to read, but whining by the players isn't a whole lot more than just that.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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Posted - 2012.03.02 23:03:00 -
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Tozmeister wrote:Onictus wrote: As opposed to gunnery V small V spec IV, medium V Spec IV, large V spec IV and sharpshooting V and whatever the tracking skill is (depending on long/short range). Per turret type.
Why is it when people compare gunnery to missile training times they always include the support skills for gunnery and ignore them for missiles?
Not all of the missile supports apply to every missile. You can put together a hell of a bomber pilot for very little SP investment. I know. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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901
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Posted - 2012.03.04 19:10:00 -
[6] - Quote
OfBalance wrote:Liang Nuren wrote: Not all of the missile supports apply to every missile. You can put together a hell of a bomber pilot for very little SP investment. I know. :)
-Liang
One launcher skill does not apply to unguided missiles in much the same way one gunnery skill does not apply to capless turrets. Valid argument that missile trained alts skill into their t2 large/med weapons marginally faster though.
Yeah, its not only faster to train (don't have to train supports to get T2 weapons) but its also 1.3M SP that doesn't need trained at all.
Quote: And what use is Controlled Bursts skill to minmatar? or Trajectory Analysis to amarr?
But thats an aside, my point is that the hue and cry from gunnery pilots about training times difference is usually pretty biased. When you factor in all support skills training times difference is very marginal.
And every comparison I see from missile users is similarly biased. Simple facts: I have 18M SP in gunnery to 11M SP in missiles.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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902
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Posted - 2012.03.05 04:12:00 -
[7] - Quote
And even THAT is another way of saying that missiles take a mere 61% of the total SP I have dedicated to guns.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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902
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Posted - 2012.03.05 06:37:00 -
[8] - Quote
OfBalance wrote:Liang Nuren wrote:And even THAT is another way of saying that missiles take a mere 61% of the total SP I have dedicated to guns.
-Liang There are only 7 missile launcher weapon systems in the game and 54 different turret weapon systems. (sub-capital) Only 61% of the training is not a good deal overall as those gunnery skills support almost 8x as many weapons. I'm not saying that is broken, but it certainly leaves no room for complaints about missiles being light on sp. As I said, it's quite valid to point out the efficient nature of training strait into a battleship weapon system for a specific use, but for the number of weapons and ships you are getting, it's much less efficient overall than gunnery.
Isn't it much more efficient because only 61% of the SP covers missile ships across all 4 races?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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902
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Posted - 2012.03.05 06:56:00 -
[9] - Quote
No, the fact is that missiles are easier to train because there's less total SP to be had to max out. And, of course, this actually lines out exactly with the reputation each weapon platform has. Its just a fact.
However, that doesn't matter because the real fact of the matter is that missiles and gunnery are well balanced in terms of both utility and reach. However, we're doomed to always have losers who QQ about how one is harder to train than the other.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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902
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Posted - 2012.03.05 07:14:00 -
[10] - Quote
OfBalance wrote: Who said anything about harder to train? That's completely idiotic and non-senseical. They're both perception/willpower skillsets, have the same training modifiers, and like every other skill in EVE they simply train for you - no input required except throwing them in the queue.
Way to stick with the conversation there.
Quote: I think i've been careful to say, repeatedly, that missiles take fewer sp to train for and can be surgically trained for with much less time. As you say, that's a fact. The whole debate about missile and gunnery balance isn't the subject matter at hand.
Unless you weren't addressing my post, in which case, vOv.
No, I was addressing the perpetual QQ about how SP intensive either weapon system is.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
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905
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Posted - 2012.03.06 03:17:00 -
[11] - Quote
Zyress wrote: I imagine when you say you have 18 mil in turret skils you are crosstrained in every turret type. There are 18 Turret types and 7 Launcher types in sub capital ships, yeah you got 7 more mil in Turret skills but you have 11 more weapon systems. Compare the skill points you need for 7 turret systems to 7 launcher systems and you won't find that big a difference and its quite possible that the turrets are less skill intensive. Especially when you consider that to train long and short range versions of a turret weapon specialization you only need to take one skill to level 4 but to train long and short versions of a launcher system you need to train 2 different skills to level 5.
Fact: I can use all missiles. Fact: I can use all turrets. Fact: I have significantly more SP invested in gunnery than missiles Fact: It is easier to train a specific T2 missile platform than a specific T2 gun platform. Fact: You don't have to train the supports to 5 in order to use T2 large missile platforms Fact: Cross training all missile ships in the game requires less SP than cross training all gun ships. Fact: Missile performance plateaus earlier and has less total SP that can realistically be dedicated to it. Fact: Training one full turret tree is approximately equivalent to training the entire missile tree.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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